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Half-Life 3: Could Have Been an L4D-Inspired Rouge-Lite

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The makers had many different iterations of the sequel in mind and worked on many of those ideas. One of these ideas that almost made the famous rogue-lite game inspired it Left 4 Dead. The second edition, Half-Life: Episode 2, was released back in 2007, Valve has had various iterations been worked on since then. But to imagine one with replay-able procedural structures, like Left 4 Dead, is a fun one. Geoff Keighley detailed this idea in Final Hours of Half-Life: Alyx. It was in development in 2013 and aimed at adding a procedural element to Half-Life. The players would have gone through a procedurally generated building as they seek to save hostages. While going around trying to save people, they will be engaging in random encounters with enemies. The main idea was to add the replay-ability to Half-Life, which would be surrounded by more traditional story elements to fill in the spaces. They didn’t go through with it though Valve decided not to go ahead with that version of...